|Aida Ethelind Fairbairn|
Gorgeous & Sweet Cheeks (Jace)
Solyn (by Faelern)
Half Noble, Half Human
24 (as of chapter 3)
160 cm (5'3")
June 12 (Gemini)
Left eye goes red during chapter three
King Adrian Fairbairn (father, deceased)
Queen Kathleen Eira Drummond (mother, deceased)
King Kael Fairbairn (brother, deceased)
King Eames Landon Fairbairn (paternal uncle)
Arthur Fairbairn (possible paternal cousin)
Phillip Fairbairn (possible paternal cousin)
Aida Ethelind Fairbairn, commonly known as Aida, is the main protagonist of the first three chapters of the Visual Novel Series Ascension. She is known to be a half Noble and is infamous for her foul language, even as far as being told that she swears like a "drunk dwarven sailor".
Aida has the silver hair that is characteristic of all nobles, which she usually wears long. Unlike other nobles, her eyes are lime green rather than red due to her half-human status, and the fact she was depowered. However, for most of Chapter 3, when put under emotional stress, one eye colour changes to red, as a visual manifestation of her Noble heritage and a consequence of her torture by Kael Fairbairn. Her appearance has been known to attract attention wherever she goes, as a result of both her hair color and her attractiveness, as noted by Kole in a possible scene in chapter 3 of Ascension.
Before the events of chapter 1 of Ascension, a stab wound to her stomach resulted in a long, diagonal scar on her stomach. Her appearance can, however, result in a lot of unwanted attention, as the majority of people are afraid of nobles and prefer to keep a safe distance from them due to their reputation and the feeling of unease one gets from any sort of relative proximity to any full-blooded member of the Silver Order.
Aida's appearance and hairstyles change depending on what personality option is the highest for her. If her "goodwill" meter is the highest, light blue and white tattoos appear on her face. If her "cunning" meter is the highest, multiple piercings will appear on her face and ears; red nail polish, golden jewelry and wavy hair may also appear depending on your "cunning" level. If her "rage" meter is the highest, scars and tattoos will appear on her face and arm, respectively. Her hair will suddenly be in a ponytail and her nail-polish shall be black. Otherwise, her hair remains relatively straight. She initially wears a cream blouse with brown straps and a brown glove on her left arm with black trousers. When Aida arrives in Northcliff, the player has the option to buy a new outfit from the four that are offered at Anissa's Dresses.
At the beginning of Chapter 2, the player is able to customize Aida's hairstyle as well as give her any tattoos. There are nine options for Aida's hairstyle on the top, and ten options for the style in back, generating 90 combined options. Her default hairstyle is a simple long braid. Aida has four options for tattoo patterns, including an Eagles tattoo on her chest. The starting outfit that Aida wears is a green tube top with brown halter straps and an orange wrap that she wears as a skirt. There is a pair of "Island Earrings" that can be found in the sand on the main beach of Sundrop Island. A ragged swimsuit in cream and brown is found in Sundrop Island's Winged Coast. Later, on The Savage Princess, talking to the sailor and giving him bread and salmon will get the Sailor's Earrings as a reward. When the captain sends you down to the crew quarters, the Smuggler's Earrings can be found next to some barrels. Later, in Ildis, Aida receives Ildisian robes in purple, blue and black from Tillie, and if she visits the jewelry store will be given pearl earrings. After that, the player can buy her one of two outfits that are similar to the ones from Anissa's Dresses in Chapter 1. When Aida's group returns to The Savage Princess, another outfit can be found in the cabin as a gift from Captain Nina.
Chapter 3 Edit
As in the start of chapter 2, it is possible to choose from a number of combinations of hairstyles for Aida, as well as some tattoos. A number of outfits and earrings are available throughout the game, some able to be purchased from merchants, while others have to be found or won through minigames. The outfits purchasable from the merchant in Adeshia changes depending on whether it is day or night, so saving gold until the most outfits are available may be a good idea for those interested in purchasing the most of the outfits.
Aida is notably snarky and sarcastic, with a bit of a temper, but is ultimately a brave and goodhearted young woman, who is loyal to and protective of her friends. Aida is quite witty and is noted for having a "smart mouth". Aida has good survival instincts, but can sometimes behave impulsively and is a bit of rebel. Aida is not afraid to speak her mind and has no trouble standing up for herself. In spite of her often brusque manner and tough talk, Aida does have a softer side , which usually comes out around her friends or those she feels protective of. Also, although she can seem carefree and even selfish, Aida does actually take the fate of Arunia and the safety of innocents seriously, as she reveals to Faelern. It's implied that she uses humour to try and make light of potentially dark situations and keep herself positive, considering the terrible tragedies she's suffered over her young life. Aida reveals in Chapter 2 that prior to being depowered, she never really felt emotion, like most pureblood nobles, and that upon feeling for the first time, she initially found it incredibly overwhelming, as she never had any basic childhood experience with emotions and still struggles with getting used to having any at all. However, in a conversation with Kael, she reveals that, while she finds emotions difficult to get used to, she is ultimately extremely grateful for them and even considers them "beautiful".
Aida indicates she still feels afraid or insecure some of the time, and covers it up with bravado, such as when she has to confront her dreams in chapter 2, even though she is terrified as what is calling her. She is also afraid to let herself be close to other people, even being somewhat distant or secretive towards her friends, out of fear that they will be hurt because of her. However, she gradually begins to open up to people more and to accept that she cannot live her life alone and do everything without help, and that running or hiding from her problems will not make them go away, though she still lives her life for herself as an independent person with a strong sense of individuality.
Although Aida apparently has no problem stealing or using violence or threats to resolve situations, she does have a sense of morality and will call out actions she sees as being cruel or unjust. She also only tends to be violent towards people who are threatening her, the people she cares about or innocents, but because the player can choose some of Aida's dialogue and responses to situations, her personality can vary somewhat. If her highest trait is goodwill, Aida is more friendly and open with a strong moral compass, opting to use coercion and a mostly diplomatic approach to most of her obstacles. If Aida's highest trait is rage, she is more aggressive and rude, prone to being curt and rarely beating around the bush in any sort of conversation. If cunning is the highest trait, Aida is more sly and passive-aggressive in her journey.
Aida is noted for her tendency for using profanity no matter her player-chosen personality; she has been stated to swear like a "drunk dwarven sailor", although she curbs this habit when she is around Seena due to her young age. Her easy-going and compassionate nature also endear her to many people and allow her to make friends easily.
Aida is the half Noble, half human daughter of King Adrian Fairbairn and Queen Kathleen Drummond. Her mother sent her away to prevent her from being killed, as her power would then be given to her twin due to the Noble philosophy of "when one wing is down, the other flies better". She was raised by a maid loyal to her mother and knew her as her grandmother, despite being well aware that it wasn't possible for there to be any biological relation between them, never knowing she was the princess of the land or that she had a twin brother, Kael. Aida initially showed few emotions, like most Nobles, but she began to develop a more emotions as she grew older. Aida's 'grandmother' kept her hidden from the Nobles, telling her the day she met a real Noble, she would die.
Unfortunately, six years before the events of Ascension, Aida and her guardian were eventually tracked down by a Noble (who unbeknownst to Aida, was her brother Kael). He killed Aida's 'grandmother' and then stabbed Aida through the stomach and stole her power. Her body was then dumped in the woods, so that people would assume she was a victim of bandits. Aida nearly died from her injuries, but fortunately, she was found by an alchemist, Tahn, and his daughter Sky, an aspiring thief. Tahn was able to heal Aida though she was left with a permanent scar, and let Aida live with him and his daughter at Tahn's camp as an act of kindness and, presumably, because she proved an adept thief and her relationship with Sky.
Aida chose not to tell Tahn and Sky about her past, finding it too painful and traumatic (and potentially risky, should the nobles discover she was still alive). Despite this, she became best friends with Sky and saw the camp as a surrogate family. Along with Sky, Aida became a skilled thief and would often work together with Sky in taverns, staging fights in order to pickpocket gold off the visitors of the inns.
Chapter 1 Edit
Temple of Ionmarsh Edit
Aida is still living with Sky and her father at Tahn's camp. At the beginning of the chapter, Aida and Sky start a brawl at the local tavern to steal the patrons' gold, before heading back to the camp. Tahn chides Aida for potentially endangering his daughter, though Aida assures him she would never deliberately bring Sky to harm. In the tent she shares with Sky and Tahn, Aida finds her friend reading through her late mother's journals, trying to find out why her mother was killed. When Sky reveals her mother mentioning an old temple, potentially containing a map to the Old Kingdom, in Ionmarsh, she asks Aida to accompany her there the next day and Aida agrees. Early the next morning, Aida and Sky sneak out of the camp to head to Ionmarsh. Upon entering the temple ruins, they keep finding a strange, black liquid on the ground and eventually reach a dead-end room with a statue of a ancient queen, with a red jewel embedded in the statue's forehead. Whilst trying to find a hidden passageway, Aida removes the jewel from the statue, briefly causing Aida to glow with a white light and float. The statue activates a hidden doorway. Aida and Sky are both shocked by the magical affect on Aida. They cautiously continue down the secret passage, which results in another dead end. At Sky's insistence, Aida looks for another hidden door and touches some of the black liquid. Aida passes out and has a nightmare about the day the Nobles came to her home and killed her grandmother, and attempted to kill her too. Aida eventually regains consciousness and finds Sky and two strangers, a dwarf and moon elf, hovering over her. It turned out that the liquid Aida touched was actually a creature called an incubus and she was saved thanks to the dwarf, Tillie, and the elf, Zander.
Tillie reveals they're actually standing on the map, which is carved into the floor and that they're looking for the same thing, an entrance to the Old Kingdom. Tillie and Sky think they should work together, much to the chagrin of Aida and Zander. Aida reluctantly agrees and the group decides to head back to the camp to retrieve Sky's mother's journals. During the trip back, Aida grows closer to Zander, who reveals his tragic past and the difficulties of being a moon elf and a mage to her, and she can initiate a romantic relationship with him. Upon growing closer to the camp, Aida senses something is wrong and is horrified to find everyone in the camp, including Sky's father, has been murdered. Sky's mother's journals have also been stolen. Aida vows vengeance and Tillie reveals that she believes the Eagles are responsible and were after the journals. Sky is determined to retrieve her mother's journals and Aida agrees to accompany her to Northcliff to infiltrate the Eagles. Tillie and Zander go with them.
In Northcliff, Aida goes to a tailors to purchase a cape and hide her white hair, due to her appearance being very noticeable. Her friends wait for her at the Fragile Falcon Inn. The seamstress tells Aida she sold the last cape to a moon elf, so Aida goes to the Wandering Tree Inn to find him. She can also ask for information on the Eagles, which will result in her being slipped a note 'from a friend' warning her to stop asking about them. In the Inn, Aida meets Jace, who lies to the innkeeper that Aida is his pregnant wife in an attempt to avoid getting kicked out. Aida can either humour him and go along with the ruse, or flat out refuse to go along with it. Either way, Jace will leave. Aida can ask around about the moon elf with the cape and can meet a Lith girl, who tells her a bit about her race and the Ileth, exiled Lith. Aida eventually locates the moon elf in the corner of the Inn and must persuade him to let her borrow the cape. To Aida's surprise, the elf gives her the cape without argument, saying she will need it more and also reveals he knows her name. However, he leaves, stating he hopes they'll meet again, before Aida can get any answers. Aida can also help resolve a family feud between a blacksmith and his daughter (the seamstress) to obtain two daggers.
As Aida heads to the Fragile Falcon to meet with her friends, she encounters Jace again. The two are then attacked by three thugs working for the eagles. Working together, the pair are able to fight off the thugs. Tillie, Zander and Sky come running after hearing the commotion, where Tillie reveals Jace is a former Knight. in the Fragile Falcon, Jace explains how the Knight Order was betrayed and massacred by the Eagles. Tillie tells Aida that in order to infiltrate the Eagles, she'll have to do things such as stealing and starting fights to get noticed by their leader, Diego. Aida can also further pursue her romantic relationship with Zander here. She will also learn from Jace that his partner in the Knight Order, Cain, was killed during the massacre, which he is clearly still devastated and angry about. He flirts a lot with Aida and she can choose whether or not to reciprocate.
Infiltrating the Eagles Edit
Aida explores more of Northcliff and inadvertently draws the attention of the Eagles by simply trying to help people. Whilst roaming the streets, she is knocked unconscious and kidnapped by the Eagles, who bring her to their hideout. Aida is introduced to Diego, who reveals he is interested in offering her a place amongst them (he also expresses interest in sleeping with her, though Aida promptly turns him down). However, Aida must first break into a house in Northcliff and steal documents for Diego, to prove her worth. Aida is escorted to the house and manages to steal the documents, which reveal that the Silver Order, the royal guard, are actually working with the Eagles and ordered the attack on the Knight Order. After leaving the house, Aida is confronted by Jace,who followed her, seeking revenge on the Eagles for the destruction of the Knights and the murder of Cain. He tries to forcibly take the document, causing Aida to reluctantly fight him. Jace overpowers Aida, knocks her unconscious and takes the documents. She is found by the Eagles and brought back to Diego, who is displeased that Aida failed him. Jace then arrives and reveals that Diego is actually Cain. It turns out that Diego only pretended to be Cain to infiltrate the Knight Order and betrayed them all, then used a hallucinogenic potion to trick Jace into believing he was dead. He also reveals he knew all along that Tillie and Zander were behind Aida's plan to sneak into the Eagles. Diego locks captures Jace and locks both him and Aida in a cell, intending to hand them over to the Silver Order.
Whilst they are locked up, Aida expresses her fury at Jace for knocking her out and ruining the plan. Fortunately, Zander and Tillie arrive and break them out, with Zander using his fire powers to burn down the hideout. Everyone escapes unharmed and meets with Sky outside Northcliff, but Diego took the journals with him and has fled. They are briefly met by "cape guy", who is revealed to be a friend of Tillie's named Airdan, who tells them Diego is hiding at a ruined castle at Crimson River. Jace will apologise to Aida for his actions, explaining he wanted revenge for the Knight's Order and was upset to learn of 'Cain's' betrayal. Although Aida acknowledges this, she still says it wasn't okay that Jace put them all in danger. Jace agrees and the pair's friendship is restored. If Aida had romanced Jace, she can confirm her feelings for him and they kiss. If Aida romanced Zander, he will express his concern that she could've been hurt and reveal his feelings for her; Aida can reciprocate his feelings and they kiss. Alternatively, Aida can turn down a romantic relationship with either man and remain friends with them. Also, if Aida had romanced both men, she will forced to choose between at this point, becoming friends with the other.
Date with destiny Edit
Aida and her gang then head for Crimson River. Tillie, Zander, Sky and Jace hold off the guards whilst Aida goes to the tower to confront Diego. If Aida is in a romantic relationship at this point, she will share a quick kiss with her lover before leaving. At the top of the tower, Aida finds Diego, but the room suddenly begins shaking. Diego reveals they are standing before one of the gates to the Old Kingdom and that he has initiated the spell to unlock it, which can only be done by a Noble. Unfortunately, any nobles who try to open a gate will be killed in the process. Powerless, Aida is caught in a white light and begins to float, as her life energy is used to open the gate. Aida's team is forced to flee the castle as it collapses, leaving Aida trapped inside. Aida's friends believe she was killed either by falling rubble or when the gate opened, but Aida is actually revealed to alive, though injured, and is found by a sun elf named Faelern.
Chapter 2 Edit
Sundrop Island Edit
It is revealed that, after being rescued by Faelern, Aida was taken to Sundrop Island to recover. Fearing that Diego and the Eagles may target her friends if they found out she survived, Aida has been living on Sundrop Island for the past year, intending to let everyone back in Valond believe her to be dead to protect them. Faelern refers to her as 'solyn', meaning 'key', much to her annoyance. Aida suffers from vivid nightmares and seeks out the island's alchemist, Ava, for a sleeping potion.
Whilst collecting the ingredients for the potion in the forest, Aida encounters an old man named Malvin, who upon learning that Aida opened one of the gates to the Old Kingdom (which he has researched for much of his life), becomes gravely concerned. Malvin, Aida and Faelern meet with Ava, where Malvin reveals that, according to legend, once the first gate has been opened, the other gates will gradually open as well, unleashing whatever destroyed the Old Kingdom onto Arunia. Aida is horrified to learn she may have inadvertently doomed everyone. Malvin tells her to go to Ildis to find out more information on how to stop whatever is lurking behind the gates; although Aida is initially reluctant, as the Eagles may spot her, Ava and Malvin insist she's the only one who could potentially stop the coming disaster. Ava orders Faelern to accompany Aida on her quest. Malvin also tells Aida to stop at the Lith village of Ratta in Taran, as its chief, Seeru, is an old friend of his who knows a great deal about the Old Kingdom, which could be helpful.
Aida and Faelern depart Sundrop Island that night on the ship 'The Savage Princess'. Whilst aboard the ship, Aida becomes furious with Faelern's attitude towards her and snaps at him that despite what he thinks, she is still suffering from the pain of her past and the loss of her friends, and is deeply concerned for Arunia's safety. Once they reach Taran, Faelern apologises to Aida for thinking her shallow. Aida can express romantic interest in him. Once they reach the village of Ratta, the guard stops them entering, as one of the village is going through the Ileth trials. It is revealed that the Ileth is a ten year old child, Seena, Chief Seeru's daughter, who has been banished for slapping another child who called her father "weak".
Aida hears a familiar voice protesting the ruling, which turns out to belong to Zander, who had come to Taran to teach Lith children. He is shocked to see Aida is alive. If Zander and Aida were in a relationship, he embraces her, then expresses anger at her for being "selfish" and hiding on Sundrop Island, letting everyone believe she was dead. If they were just friends, Zander is not as angry with Aida and remarks that he knew it would take more than a falling tower to kill her. Zander agrees to accompany Aida to Ildis, though says he must first deal with Seena. Aida is disgusted with the Ratta for throwing out a young child for such a small offence and lets them know exactly what she thinks of them. She does, however, avoid cursing in front of Seena, quickly becoming attached to the little Lith girl. It is decided that Zander will become Seena's guardian and she will accompany Aida's team to Ildis. Aida speaks with Seeru, who gives Aida his journals on the Old Kingdom to take to Ildis.
Aida, Zander, Seena, and Faelern go back on The Savage Princess, traveling to Ildis. On the ship, it is learned that Faelern can partially read some of Seeru's journals, but can't fully translate them without help. When they dock at Ildis, the Moon Elf city, both Aida and Seena are surprised to find that the city is covered in a thin layer of crystal dust due to the amount of magic used in the city. When the team is at the city's entrance, it is revealed that the Lord of the city, Lord Morthil, is actually Zander's father, though they are distant and possess hatred for each other due to their past.
Inside Ildis, Aida reunites with Tillie, Jace, and Sky, and learns that Tillie and Airdan are now boyfriend and girlfriend. Sky's reunion with Aida isn't so happy though, because Sky is so mad at Aida for not telling the rest of the team she is alive. Sky, who is now an Enchanting Alchemist, uses her lightning-imbued enchanted glove to zap Aida repeatedly, though after Aida sincerely apologises and confesses she missed Sky, the two make up. It is also learned, through Aida and Jace's reunion, that Jace restored the Knight Order and is now their leader. In the library, Aida finds a book that will help translate Seeru's journals, but only some information is found in them. Tillie then reflects on the myths about whether or not Nobles see the future or dream, and the Team decides to use a potion to put Aida to sleep for an extended amount of time so Aida can ask the silver person in her "dream" about the gates.
In her vision, Aida speaks with the completely silver copy of herself, who tells her that the Old Kings are still alive and that they want to make the world pay for locking them inside the gates. The silver being also reveals that the Old Kingdom is not a 'kingdom', but a prison, holding millions of these "Silver Soldiers" that the Old Kings will use to seek vengeance. Lastly, the silver soldier tells Aida that the second gate is opening and gives her a riddle as to where it will be. Aida wakes up and tells the Team all of what the silver soldier said, but none of them can solve the riddle, except for Seena, who says the riddle means the second gate is located on Valond Mountain, where Valond Priestesses perform the Ascension ritual. The Team decides to travel to Valond Mountain to try and prevent the gate from opening.
Valond Mountain Edit
The Team travels to Valond Mountain to find the second gate, but Diego and many Eagles are there, waiting for them. Diego and Aida have a brief dialogue and fight before an army of silver soldiers pours out of the second gate. The Team fights them, but then abruptly, Aida accidentally tells the silver soldiers to stop, and she starts glowing silver as the silver soldiers stop fighting and all say "A new command has been issued."
Through much talking, Diego reveals that Aida is actually the Crown Princess of Valond, daughter of Queen Kathleen and King Adrian, making King Kael her twin brother, and that Diego thought she already knew that and was trying to use the soldiers to take over the world like Kael is. He says that Aida is able to command the soldiers because through their Mother, a Noble, Aida and Kae have the blood of the Old Kings like all royal Nobles (who are related to the Old Kings). Even though Kael made Aida powerless, Aida is still part Noble and thus has the blood of the Old Kings in her. Aida then commands the silver soldiers to go back to wherever they came from and also stop all silver soldiers working for Kael. The Chapter ends with Aida stating to her team that they have an angry twin Noble brother to deal with.
Chapter 3 Edit
The Wedding Edit
Chapter 3 begins eight months after the conclusion of chapter 2, with the wedding between Tillie and Airdan. Several of the minor characters are attending the celebrations and a few new ones are briefly introduced, such as Tillie's father, brothers and mother, though Aida doesn't have any opportunities of interacting with them. If Aida has a love interest at that point, he will invite her to dance with him after the ceremony has commenced and will pull her onto the dance floor. Zander will talk about how he learned to dance as a side effect of his parents' tendencies to host fancy parties in the name of "fun" and, when Aida leaves, will be berated by Tillie because she could tell that he was thinking about "binding", a near-necromancy ritual that would bind his own lifespan to Aida's and ensure he died along with her. Jace will reveal he doesn't know how to dance either and will simply have fun with Aida on the dance floor because she leaves and will subsequently have a heated exchange with Diego about his long-term prospects of a relationship with Aida, as she may be expected to marry for the sake of an alliance in the future. Faelern will dance with Aida, but they will be interrupted by Sky and, when Aida leaves to look for Tillie's supposedly missing present, Sky will reprimand Faelern about making Aida sad with his talking about his deceased fianceé, Laila.
After the dancing, Aida will have the chance to talk to all of her friends, where Zander, Faelern, Jace and Sky have all been drinking. After the conversations, a minigame with Tillie will begin, due to the dwarven tradition of a drinking contest between the bride and all of her female friends. If the contest is won, both Aida and Tillie will pass out, but a new pair of earrings will be added to Aida's wardrobe.
No matter the results of the contest, Aida will wake up in her room, where her daggers and some gold from the chest can be acquired, as well as "Seena's toy", an item from a scrapped quest that didn't make it into the final game. After the items have been collected and the bathroom and ballroom have both been visited, a member of the Eagles will be in Aida's room, delivering the news that Aida's friend from Sundrop Island, Victor, disappeared and hasn't been heard from in three weeks.
When gathering with her team in the ballroom, Diego proposes a plan where Aida attends a royal ball filled with nobles, in order to make political connections at court and to find out what happened to Victor in the process. Aida's love interest will protest, but will be overridden by Diego. Aida ultimately decides to go along with the plan and Captain Nina, who also attended Tillie's wedding, immediately gets the Savage Princess ready for sailing to Valond while Tillie gets to work on making contingency plans with Airdan. Aida leaves for Valond with Kole, the kaleik bodyguard assigned to her by Diego, as he was too gentle for the Eagles, but a capable fighter, after a terse goodbye with her chosen love interest.
The Savage Princess Edit
Aboard the Savage Princess is a multitude of conversations available to Aida, but only the one with Kole after equipping the dress in Aida's quarters is required to further the main story. The fortune teller can be spoken to and will reveal some vague information about Aida's chosen love interest, but if she is given ten gold she will only offer some basic information about Aida's destiny and quest and later even reveal, during an attack by pirates, that she is only in the branche for the money. Choosing to convince either Lisbet or Kalev will result in a letter in the epilogue, finding Varen's missing coin purse will result in a minor flirt option and a riddle along the way, ten gold can be won from a sailor in a simple mini game, and a lith scholar, Roone, can be spoken with and later mentioned in the epilogue. A book on Nina's desk is also worth picking up, as it contains information on which woods are ideal for fixing leaks in a ships hull, which will later become very convenient information in a mini game during the pirate attack.
After equipping her dress, Aida can speak Kole to practice her assigned past as "Miss Eleanora Montgomery" and choosing the subsequent conversation option that corresponds with Aida's major personality trait will result in a compliment from Kole and a flirt option. However, when Aida goes to rest in her cabin, she will be woken by the sounds of cannons and find out that the Savage Princess is under attack by pirates. She quickly deduces that Nina knows the ship that's attacking them, but is then called below decks to assist with leaks in the hull. If Aida looked in the book in Nina's desk, strong hints about which wood to use for which crack will be given, but if the book wasn't read, it turns into pure guesswork on a timer. After the mini game has been completed and Aida returns to Kole, some dialogue with the captain of the attacking ship will ensue and he and Kole will fight before Nina interrupts them, revealing that she and the captain have had a long-standing affair and that he is actually Meimei's father. They have been unable to freely be together due to their positions, but have maintained their relationship over the years. After five days aboard the Princess, they will finally reach Northcliff, where Kole will note that Aida is nervous when disembarking the ship. Northcliff can be explored and some characters from chapter 1 can be encountered, such as the blacksmith or the cook, who will reveal that her assistant has gone missing just like Victor. Several items convenient for later use in the story can be purchased, as well as gifts for Tillie and Sky and potions can be crafted in the potions' shop before talking to Kole and heading towards the ball.
The Ball Edit
When arriving at the ball, Kole will once again notice that Aida seems nervous, but she'll reluctantly explain it with that she isn't used to being around so many nobles as there are at the event. After entering the castle, several envoys can be spoken to and with them, there are special dialogue options that affect Aida's political reputation, but not her general personality. Some dialogue choices will make Aida blend in at court, while others may make her less popular. She can also talk to her uncle, Landon Fairbairn, and find a map of the dungeons hidden in a portrait of her parents after distracting the guard in front of it, but a conversation with her brother, king Kael, will quickly prove to have disastrous consequences, as Kael will announce that he is aware of her presence at the ball the next time Aida enters the ballroom and declaring her a traitor after telling those assembled that she conspired to take his throne and working with the Eagles. Depending on Aida's conversations with the guests at the ball, they will possibly be in favor of a trial for Aida or not. After Aida tells Kole to run, she will have a brief conversation with Kael and then stripped of all of her items and gold when she is taken into the dungeons.
Aida wakes up in rags, her wrists held up in shackles, with Kael having tortured her for around two days at that point. After some dialogue, Aida will learn that, by burning silver soldiers, thereby melting them, Kael has created silvery weapons capable of turning anyone into a silver soldier and the missing people of Northcliff have been taken for that specific purpose, since Synius has led Kael into the delusion that all lands of Arunia must be conquered for peace, because they supposedly plan to attack Valond first. After declaring that, while Aida may have emotions, she is still that emotionless little girl she was born as deep inside, Victor is lead into the cell and Aida is left with an ultimatum after Kael cuts Victor with a silver sword; let Victor kill her after the transformation is complete or kill Victor to stop the transformation, which will then turn Aida into a noble herself. With no choice, Aida is forced to kill Victor and, after her complete breakdown over his death, a small cutscene will show her eyes opening to reveal that they have turned red.
Left alone in her cell, Aida looks up to see that a noble woman has arrived, forcing Aida to look up at her until her eyes turn back to their true, green color. While Aida wants to stay and talks to Queen Kathleen, she is quickly told that she has to flee the dungeons and that her items are in a chest at the end of the hall. After running out of her cell, promising to come back, Kathleen says that she is well aware that Synius has been listening to her and her daughter's exchange and declares that she is disgusted by the nobles' apathy annd Synius' manipulation of Kael. She reveals that she knows Synius poisoned her husband, kind Adrian, and that she doesn't fear death before Synius ends her with a knife he found in Aida's possession, with the symbol of the Eagles, framing Aida for the murder of her mother.
After retrieving her items from the chest, Aida will come upon a guard, who she can possibly pass depending on her previous actions at the ball, and Sam, the cook's assistant, and can free him if she has the correct items in her inventory and give him the map of the dungeons she possibly found hidden in the portrait of her parents. After making it out of the dungeon, Aida will pass out just as she finds Kole, after remarking that he is late.
The Camp Edit
- "Vegetable thief... I'm a vegetable thief."- (from Chapter 1)
- "Alright but if we encounter a giant evil slobbering monster, I'll let it eat you first" - (from Chapter 1)
- "Greaat.... now I have to start a fight, kill a few people, steal some stuff, scare orphans and throw puppies at really old people." - (from Chapter 1)
- "It's amazing... How a knight could actually turn out to be a drunken ass." - (from Chapter 1)
- "After years of work, I finally raised from being a "vegetable thief" to a "shrimp collector"... You go, Aida."- (from Chapter 2)
- "I'm pretty sure I dreamt of a flying monkey, riding a banana on my first week here. If that wasn't a dream, the end of the world is very close..."- (from Chapter 2) in reply to Malvin of "Nobles don't dream, they see"
- "I don't like fish...They always look at me with those eyes."- (from Chapter 2)
- "'Ahoy, matey!' ...I'll just go ahead and kill myself." - (from Chapter 2)
- "Crazy is fine until you start worshipping monsters or sacrificing virgins..." - (from Chapter 3)
- "Look at you, crying like a baby. What's wrong, Kael? Was momma's love not enough? Did papa leave you alone in the big bad world?" - (from Chapter 3)
- "I'm doubting my eyes....and my ears....and my brain....I'm doubting my everything." - (from Chapter 3)
- "Hey! Eanna Gelain kiwhatever right back at you!" - (from Chapter 3)
- "A half-noble, a manic mage, a sugar-crazed Alchemist dwarf, an emotional wreck of a human, a drunk ex-knight, a lith kid, a cold ass sun elf, and a blind bodyguard walk into a bar..." - (from Chapter 3)
- Aida notably likes apples.
- In Chapter 2, it is revealed that Aida has a strong disliking of fish.
- Aida has been noted to hate "weird mad scientist" stuff and dislikes magic, although she she gets along fine with people who use magic, notably her best friend Sky and potential lover Zander.
- In Chapter 3, it is noted that Aida hates receiving medicine or potions for injuries
- Through certain dialogue options, it is revealed that Aida isn't big on reading, although in Chapter 3, it's revealed she secretly reads cheesy romance novels. She also begins keeping a journal that is accessible in Chapter 3.